After starting the plugin, PodiumxRT opens in a new application window, seen below:
Upon launch, two things immediately occur:
- Your SketchUp scene (geometry, textures lighting, and materials) is *exported to ProWalker.
- Render calculations begin and the viewport preview image is progressively refined as samples (iterations) are completed.
*Note: There is not a two-way link between SketchUp and ProWaker for geometry or layer visibility. If you make changes to your SketchUp model, you must close and re-open ProWalker before the changes will be reflected.
PodiumxRT is a progressive render engine, which means it gradually improves the image from low to high quality as additional samples are completed. ProWalker only stops rendering when it reaches a user-defined "termination criteria" specified in the render settings dialog.
Any change to the camera or lighting/background settings will interrupt the preview render and cause Iray to begin again from zero samples with the new settings.
The goal with this approach is to allow for rapid iteration during the design process, since a clear preview will usually resolve within a few seconds. The user would then set the termination criteria to a much higher sample count when they are ready for a final render.
Mouse based navigation
Using the Left, Right, Middle Mouse Button, and Scrollwheel, you can manipulate the ProWalker camera and move through your SketchUp scene to position the camera.
Right Mouse Button— Tumble/tilt the camera from a fixed position in space.
Middle Mouse Button— Orbits the camera around the mouse pointer.
Scrollwheel— Zoom in and out. The zoom target is the mouse pointer, same as in SketchUp.
Shift + Middle Mouse Button— Pans the camera up, down, left, or right without affecting the camera tilt or rotation.
Left Mouse Button— Moves the camera forward, backward and allows for lateral rotation along a constant camera height.
Date and timeYou can change the SketchUp date and time settings by holding Ctrl + Left Mouse Button and dragging the mouse to the left or right. This action is best performed in Nav or Quick mode.
Snyc Camera with SketchUp
Pressing the sync button will snap the ProWalker camera to whatever view is currently seen in your SketchUp viewport.
This provides an alternative to the navigation controls listed above and lets you continue composing your views in the SketchUp viewport if you wish to do so. Note that this is a one way link and cannot be used to make the SketchUp camera snap to the ProWalker viewport — it only works the other way around.
Snapshot and Always on Top UI
There is a new way to save your image besides using the Camera to save a .jpg or .png file. You can now use Snapshot which will create a snapshot of the etnire PodiumxRT rendered scene. This saves some time rather than saving an image file which rerenders the scene to your desired resolution. Once you are satisfied with your rendered scene, snapshot will instantly create a .jpg file at the same resolution that the PW_CPU rendered scene is. The only disadvantage is the resolution of the snapshot image will be the same as the PodiumxRT render scene. You may want to change the resolution of the snapshot image. You can use an image editor to change the resolution of the snapshot image. We recommend Topaz Gigapixel AI if you need to rescale the snapshot image.
This button will put the PW_CPU rendered scene alway on top of SketchUp instead of dropping it down to the task bar/ dock. You can toggle this on or off.
Denoise greatly improves the speed and responsiveness of the path tracing. It is built in the PodiumxRT Beta
With denoise, ProWalkerCPU is able to produce a clean preview render within seconds, and can reach final-frame quality at a far lower sample count than without.
The denoiser will almost always eliminate the noise in an image before the edges have reached a sufficient level of refinement. Often an image that "looks finished" at first glance, could benefit from additional samples to clarify edges.
Render Settings and Samples
The quality of a still render or animation depends on the number of samples/iterations that ProWalker is allowed to perform per frame.
It's up to the user to decide what quality level is preferred for a finished frame, and specify when ProWalker should stop and save the image. This is known as the 'termination criteria.'
ProWalker provides three options for termination criteria:
Sets a maximum time limit per frame. When that limit is reached, Podium Walker moves to the next frame whether or not all noise has been resolved.
Sets a maximum number of samples per frame. Use this if you've done test renders and know how many samples are required for your desired image quality.
An automatic solution that attempts to find an efficient balance between speed and quality. Move the slider to the right for higher quality but slower rendering.
Paths and Animation Panel
ProWalker's tools for creating and rendering fly-through animations contained within the View/Path/Movie dialog are not implemented in this BETA version.
You can however, can import camera position from SketchUp scenes,
The ProWalker lighting dialog controls the strength/brightness of the physical sky, artificial lighting, ambient light, and light emitting materials.
There are also tonemapping controls to make global lighting adjustments via the exposure and contrastsliders.
Two of these sliders are specific to certain render modes:
Physical, Artificial, and LEM
- Physical determines the brightness of the physical sun/sky system AND also controls the brightness when using image based HDRI lighting when the "HDRI" radio button is checked in the backgrounds dialog.
- Artificial a global brightness modifier for all artificial Podium lights in the scene, including omni lights and point lights. Changes to the individual brightness of artificial lights must be made in the SketchUp scene.
- LEM a global brightness multiplier for all light emitting materials in the scene.
- Exposure This is an illumination adjustment applied linearly to all pixels in your image to lighten or darken the render. Generally, we recommend you use the "physical" slider to get your illumination as close as possible to the desired result before touching the brightness slider.
- GammaIn PodiumxRT, the gamma slider works similarly to a contrast adjustment in Podium Image Editor. Lowering the Gamma value will appear to increase contract, darkening shadows and brightening highlights. Increasing the gamma slider beyond 2.2 has the opposite effect, compressing the value range and decreasing contrast.
Like materials, ProWalker does not have its own interface for creating artificial lights. The user must therefore use the SU Podium lighting dialog for this purpose or use Podium Browser Light Fixtures
- None of the light/ tone mapping settings are saved. They are lost as soon as you close ProWalker. However, you can save customized settings if you create a name for the customized settings and then use the disk icon to save the name.
- Create a name in the blank field close to the top of the Lighting/ Tone mapping setting dialog box. Then select the disk icon. This will save the lighting settings as a name. Make sure you save the .skp file. When you re-open the same .skp file, the customize settings can be opened by opening the name.
ProWalker does not have a dedicated interface for creating and modifying materials (diffuse, reflection, transparency, emission). ProWalker instead recognizes and relies on SU Podium's materials dialog for editing these settings.
To configure material settings for ProWalker, open the SU Podium materials dialog and edit material properties there. Information about Podium material settings is here.
If you do not own an SU Podium license: You can simply install the free trial. When the trial ends, you will no longer be able to render with SU Podium, but you will still be able to access the material and lighting interface.
Compatible with Podium Browser materials: Additionally, if you prefer to select pre-made materials and lights, Podium Browser is fully compatible with PodiumxRT.
(Note - Podium Browser requires a separate license).
Back Side/ Front Side problem.There is an issue with textures that are assigned to the back side of a face and then are exposed in the model. PodiumxRT (iRay) will render these textures inversely. To avoid this problem, make sure exposed faces are front side and not back side.
How can you tell which face is front side and which is back side? There are a couple of ways to find out.
SketchUp has a nice tool that will turn off textures and display only the monochrome color of all the faces in the model. In SketchUp the normal or front side of a face is a light tan color and the back side is a darker, usually blue color. Using the monochrome icon in the Face Style tool bar, you can see which face is blue or back side. When you find the blue or back side faces, right click on them and use the Reverse Face option. You will have to reapply the texture to the front side face.
The other method is to right click on the face and pick Entity Info. You will see two image panes in the Entity Info box. The left side is the front side. The right is the back side. Which side is the texture on?
The Backgrounds dialog offers two different approaches for natural lighting: physical sky simulation, or HDR image-based lighting.
Simulation - Physical Sky Simulation
When Simulation is selected, the user can choose between five different physical sky simulations that use SketchUp's date and time settings to determine shadow angle and sky brightness/tonality.
- Advantage: Precise control over shadow angle. Simply change SketchUp's date and time settings, and use the free Solar North plugin for additional control.
- Advantage: Ability to animate shadows to create timelapse animations.
- Disadvantage: Limited to the five sky styles that are available in the drop-down.
Texture - Image Based HDRI Lighting
When Texture is selected, ProWalker uses image based HDRI lighting to illuminate the scene. Five HDRI options are included with the ProWalker installation, but licensed users are entitled to download and use up to 40 additional HDRI skies from the HDRI downloads page. These are not included in the installation to keep the file-size of the installation managable, but are easy to install using the instructions here.
- Advantage - Ability to rapidly test several different background styles, which all have their own tonal character.
- Advantage - HDRI lighting is very useful for studio and product rendering.
- Disadvantage - Less control over sun/shadow angle — the lighting embedded in the HDR file is what you get.
- Disadvantage - Cannot animate shadows when using HDRI.
Save an Image - Exporting a Still Render
The image you see in the ProWalker viewport is a preview image meant to assist as you fine-tune lighting, composition, and samples/render mode. Use the camera icon to export a still render, as demonstrated in the one minute video below. Alternative to Save and Image is to use Snapshot.